#ifndef _SCENEOBJ_LOOP_H_
#define _SCENEOBJ_LOOP_H_

#include "../share/object.h"

class CSceneObjLoop
{
public:
	static bool PlayerLoopTimeEvent( common::CObj& obj, void* parame );
	static bool PlayerLoopLogout( common::CObj& obj, void* parame );
};

#endif
